Blog February 2009
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Thursday, 26 February 2009 15:40 |
Posted February, 27, 2009
I was interviewed recently by a local university newspaper journalist. He asked me if I had any favorite toys that I recall from childhood. Not surprisingly I do - many of them. I remember the Texaco tanker truck and fire helmet that my dad bought me from the gas station. Like nearly every little boy, I ran around pretending to be, and dreaming of being a fireman. Somewhere along the way I must have forgotten that dream. Now my son tells me almost every day that he is disappointed that I am a toy designer and not a Chicago Fireman.
I have always loved those cars with the moving eyes that can only be bought at Chevron stations. It occurs to me that there are a lot of gas stations in the world. Perhaps toy companies should be creating toys that will sell through these outlets, remembering that Cranium got its start in a coffee shop. Back when I was a kid, grocery stores also sold a lot of toys, big toys, gigantic toys, way up on high shelves. I loved just going to the grocery store to look at them. Why, oh why don’t we sell toys in grocery stores any more? Must Walmart be the only game in town?
When not playing baseball or football, or riding our bikes all over town, I spent years playing in the dirt with large trucks, and small matchbox vehicles that my mother would buy when she was visiting family in Canada. Construction dominated my town as a kid, as the enormous Robert Moses hydroelectric power plant project probably lasted a decade or more, and my play reflected the world around me.
I also loved Remco’s giant Tiger Tank, and spent hours building with blocks and little green army men, firing on them, and running them over with glee. I remember wanting and wanting Ideal’s Yankee Doodle Dandy Rocket launch toy, and what a crushing diappointment it was when I did get it for Christmas. It was a terrible toy, no fun at all. Big, expensive, motorized, and boring after a few launches. I do not want to be associated in any way with bringing such a terrible product to market. We are dedicated to making great toys.
More than anything in the world I wanted a vibration football game, and not getting it, I sulked all Christmas day. I am still embarrassed when I recall how I behaved. It is not easy having kids.
As I grew too old for toys, I would buy toys for my younger brother, for his birthdays and Christmas - Motoriffic, Hot Wheels, and others. I'm not sure if he played with them, but I know I did. Later I graduated to HO trains, and HO slotcars. Playing with toys and games alone and with friends was so gosh darn much fun. Guess toys were in my blood from the beginning. Buy toys, it is a great investment in fun.
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Thursday, 26 February 2009 14:31 |
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Posted February 26, 2009
It is a spring-like day in Chicago as I write this, sun bright, sky blue, air a balmy 52. Ah, and a young man’s thoughts turn to . . . playing hooky and getting the Harley out on the road before Winter whallops us again.
As mentioned in an earlier entry, at the recent Toy Fair in New York I crossed paths with my good friend Roger, formerly with Sweden’s Alga Games, and he gave me a photo he had taken many years ago in a visit to our offices on Rockwell St. in Chicago. This is the very same Roger that once saved my life on my first trip to the Nuremberg Toy Fair years before.
Now it just so happened that Paul McCartney was visiting that day and Roger snapped this picture of him mugging with the “Kort Alphabet” card game we had licensed to Alga . . .

Well, not really. That was me before I earned my gray hairs, but I was told many times back in the day that I bore a strong resemblance to Sir Paul. Never was sure if that was a complement. Behind me was our wall of fame - complete with VacMan, Dizzy Dryer, Lucky Loc and others.
Fast Forward a decade and more, and there I am giving Elmo some words of advice on life, love, and creating great toys.

When Elmo was on vacation recently, he stopped in Chicago - and you’re not gonna believe this, but one thing led to another, and through an unlikely string of events, Elmo ended up staying at our house one night.
In the course of the evening, over a couple beverages, we became fast friends. We cooked up a mess of my favorite BugMan Chili™, some Allen Brothers steaks, and we all got along famously, even the kids and the dog liked him. So it was great to see him again when I was in NYC and to get this pic snapped. Shoulda got some pics of him at the house - maybe next time when he is passing through.
Well, that’s it for now. Thought it was about time to add some pics, so enjoy. And remember, if you wish to put a smile on someone's face, just give them a toy.
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Tuesday, 24 February 2009 08:33 |
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Posted February 25, 2009
In 1992 we changed our company name from Lund and Company, to Lund and Company Invention, L.L.C. to focus our collective mind on the fact that we are inventors, not designers, and that has resulted in our becoming better inventors. We adopted as our mantra, or mission statement “We bring small things to life,” and in doing so we have in fact done more, and gotten better at just that. Both are cases of looking where we wanted to go, and the change in our work followed naturally from that. Intentionally stating what we were and wanted to be has helped us as a team to be far better at those things.
The toy industry can create its own such mantra, or mission statement. It must be short, sweet, and powerful, and one that speaks of the creation and marketing of great products that are safe and innovative, products, that inspire, delight, educate and otherwise enrich the lives of others. By creating that clear and powerful vision, and reminding themselves, and all its members of it constantly, the industry will become the kind of products we will be known for.
We can create in the mind of the public, that this is the kind of industry we are, and the kind of product we are dedicated to. Each member company can put this pledge on all their packaging, like the Good Housekeeping Seal, and it will distinguish TIA toy companies from other toy marketers who do not subscribe to this high standard. We can visualize ourselves as a great industry that creates great products that are important to children; and to our society as well. And visualizing ourselves as great will make us greater - perhaps greater by far than we might ever believe possible.
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Tuesday, 24 February 2009 07:28 |
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Posted February 24, 2009
This is about the power of visualization and imagination in shaping our future: When riding a motorcycle, the bike will go where you are looking, whether you really want to go there or not. If you don’t keep your eyes on the road, your bike will wander off as well. Whatever mechanism causes this, the same goes for our businesses, as well as our lives. Our life will follow where we look or will turn out how we visualize it.
Long ago I was in the leatherwork business, living in a little shotgun house in Durham, NC. I was commuting to my workshop way out at the crossroads known as Frog Level, and then to my retail shop on Franklin St., in Chapel Hill. I stumbled upon Victor Papanek’s books, Design for the Real World and was inspired to study product design as an avenue to becoming an inventor. I wanted to invent things, though I didn’t know what, and I wanted my products to be sold, not just in Chapel Hill, but around the world.
Long story made short, I went to the Insitute of Design in Chicago, received my MS in industrial design, and by a miracle was hired by a toy invention company after I had almost given up my search for a job as a designer. I have made my living for 30 years as an inventor. And as I had long ago imagined, the products we create are sold around the world. I did not set out to create products that would be sold worldwide, but I imagined it, and it came true.
In many ways my life has become what I long ago imagined, without consciously working toward realizing those imagined outcomes. I have seen, and I am proof that what we imagine is what will be. So it is important that your imagining is in line with your desires in life, and not your fears, as those too can come true. |
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Monday, 23 February 2009 08:23 |
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Posted February 23, 2009
The toy industry has given itself a black eye in the arena of safety and has mishandled the problem about as well as can be done. Toy companies, and by extension our industry, irritated the governments of China and the US and made the public suspicious of our good stewardship of the quality and safety of toys that we provide for their precious children.
Like the handling of the famous Tylenol scare long ago, industry leaders could have, should have stood up, admitted failures of oversight, shouldered the responsibility, rather than lay low, attempt to pass blame, or even act holier-than-thou in drawing comparisons between themselves and other companies.
As a result, all manner of restrictive legislation has been passed for which the industry and all in it will suffer. In their desire to appear as white knights to the rescue to their constituents, politicians have written and passed regulations that go beyond fair and reasonable - that are both punitive and verge on the ridiculous. Some of what is now prohibited would be humorous in its absurdity were it not for the fact that so many companies may be faced with bankruptcy as a result.
As I understand it, these laws are retroactive. These new standards apply to all toys, even those toys which met yesterday's standard and are already on the market. Ma and Pa stores, thrift shops, as well as major retailers are faced with the daunting, if not ruinous task of testing all toys on their shelves, removing and destroying any that do not pass, or face severe criminal penalties.
Logic has not prevailed. The consequences will not be significantly safer toys, but the loss of many jobs, closure of stores, and an increase in the cost of toys. Already, some reports indicate as many as 10,000 Chinese factories have closed, or will close by end of this year.
For decades the toy industry has been very attentive to the issues of safety. And mistakes and failures in oversight have occurred. By now many changes and improvements have been made, and a greater commitment still to consumer safety has been made by the Toy Industry of America (TIA) and virtually all the mass market toy companies. In the end, I hope reason will prevail alongside good safety standards and practices. I hope to be one voice of reason in striking this balance.
I would like to acknowlege the tireless efforts of Mr. Alan Hassenfeld of the Hasbro family, Mr. Danny Grossman of Wild Planet, and other members and staff of the TIA for their heroic work behind the scenes. The entire industry owes you a round of applause.
We are committed to creating great products that entertain, illuminate, inspire and delight. I hope we can work together one day, or in some way touch your life and leave a lasting positive impression.
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Friday, 20 February 2009 13:28 |
Posted February 20, 2009
We are hustling to do all our follow-up from the many meetings we had at toyfair earlier this week - video presentations to assemble, prototypes to check and repair for shipment to companies around the world for review and evaluation. In some cases, entirely new concepts came out of the conversations during a meeting.
I love the work that we do, the processes of building, testing, experimenting, the surprise moments of discovery, the imaginative thinking and the act of creation. I revel in the art and science, as well as craft of toy design. I am often delighted and at times amazed at the new actions, technologies, and play patterns that arise from our work. And it is likely that you have already been amazed and delighted by some of our products that have been brought to market. And you will be again, by our new products and technologies now in development that have yet to reach toy shelves.
I love building things. As a child I spent hours in the basement working side by side with my father, who built and repaired all manner of things in his workshop, as well as repaired radios, TVs, and other electronics for others, earning a little extra on the side for his family. To this day I love tools and equipment, mills and lathes, chips on the floor, and the chaos that results each day from the process of machining and building our prototypes.
While I was away at Toy Fair, we took delivery on a newly rebuilt Hardinge lathe, the Cadillac of lathes. Cleaned up and painted our signature yellow, she is a beaut. So we build, repair, pack up and ship out full of hope that some of these many concepts will be well received by the many companies we work with and find their way onto store shelves in 2010 and beyond. Onward and upward, the best is yet to come.
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Wednesday, 18 February 2009 22:04 |
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Posted February 19, 2009
Toyfair in New York is a wonderful time to connect with old friends and industry contacts, as well as make new ones. I saw my friend Roger Gehrke, a Swede who speaks six languages fluently, maybe more, and never fails to remind me that he "saved my life" years ago on my first trip to the giant Nuremburg Germany toyfair. Jammed tightly into the commuter train to the fair, I was lost in the city center train station, and he found me and let me follow him to the the show venue. Designed by vaunted German engineers, the Nuremburg fairgrounds are an impossible maze of halls, utterly befuddling to my feeble mind to navigate easily.
As we clung to the pole, rocking side to side with the movement of the train, and squeezed close by the crowds of fellow communters, Roger turned to me and said, “Looks like someone lost their passport” Looking down, it took a moment to recognize it as a passport, and then to recognize that it was in fact my passport. Holy Mackeral! Were it not for him I might still be in Germany trying to arrange passage back home to America. Thank you Roger. You are one of my heroes.
Did you know Sweden has fewer residents in the entire country than we have in the Chicagoland area? Everyone must know everyone else in the entire country.
The mood of this show was positive. Everyone realizes that these are tough times, and there are good times ahead. Once we are through this year, prospects will surely be brighter. The industry continues to be under pressure from dwindling retail outlets, and therefore fewer places for a company to offer their products to the consumer, as well as new safety regulations that will probably result in many businesses failing, retailers, manufacturers, and Chinese factories alike. In China, already thousands of toy factories have, or will soon close.
But enough about me, lets talk about you. Any thoughts, or observations? Any musing or questions that you might care to share? Love to hear from you. Anything I have shared of interest, or not so much. Can we talk?
Very best,
Bruce
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Wednesday, 18 February 2009 10:04 |
Posted February 18, 2009
Just back from Toy Fair in NYC, surely the greatest city on Earth. Chicago may the best city in the world to live, but New York takes one's breath away with scope, diversity, and the relentless pulse of its hive of human endeavor. My apologies for not offering updates from the show. Being new to this, I have not yet mastered the art of blog entries while traveling.
It was a great show for our team with back-to-back presentations of our new concepts to US toy companies, as well as others from around the world. I was honored to be one of the presenters at the Toy of the Year, or T.O.T.Y., awards presentation. It was a well staged event, held at the Chelsea Pier with nighttime skyline views across the river.
Mr. Jack Pressman, founder of Pressman Toy, and one of the pioneers of the modern toy industry was honored and inducted into the Toy Hall of Fame - richly deserved recognition. Mr. Alan Hassenfeld of Hasbro, and another scion of one of the great toy families, delivered a warm, richly detailed history of Jack Pressman and Pressman Toy. His widow, sons, and extended family were all there to share in this honor. It was a touching moment in which the industry felt almost like one big family.
And Ms. Joan Ganz Cooney, the founder of the Children's Television Workshop, the non-profit corporation behind Sesame Street, was also inducted into the Toy Hall of Fame. As a contributor to the lives of children and modern society, as well as a wellspring of beloved characters that have become popular toys, (Elmo for instance) few could deserve this honor more than Ms. Cooney. Neil Friedman of Mattel, and Elmo himself (with his large human counterpart) gave an extraordinary live tribute and presentation in her honor. It was true entertainment, and I felt most fortunate to be witness and part of it all.
There was more - much more. Spin Master deservedly won several Toy of the Year awards, especially for their Bakugan line. They have done what few toy companies today would undertake. To develop from scratch a line of this scope is testament to their vision and energy, and ‘coulones’ (sp? Italian). From a sketch, and in collaboration with a team of many partners, they have created a blockbuster, highly innovative product.
I doff my hat to them. And to cap it, in receiving their award they gave a most gracious speech acknowledging all of the parties and people on the teams that made Bakugan happen, from inventor to licensing agent, to development partner, and animation creators - everyone, including Ben Dermer who on Spin Master's behalf first identified the potential of the concept from a drawing, and brought it in house for the rest to see. More tomorrow.
My best to you and yours. |
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Monday, 16 February 2009 13:53 |
Posted February 13, 2009
It has been a spectacular full moon these recent nights. Makes me want to dance in a moonlit clearing in the forest as our ancestors must have. Do you ever feel that way?
As mentioned in an earlier entry, we just finished a big project and the end result is a fabulous, wonderful toy and the result of a great team effort. Individually we are ordinary - putting our pants on one leg at a time - but together we can be extraordinary.
For many, many years we here at Lund and Company Invention have worked as a group, a collection of people occupying and using the same workspace, but something happened when we began on products such as Baby Go Boom, Tumbletime Tigger, and others. We discovered Teamwork and we became a Team.
Because these products were mechanical and the mechanisms precisely controlled by electronics, and because we needed scripting and play patterns that would make them engaging and fun to play with, their development required the time and talents of several people. For the first time I saw the power of Teamwork. It is invisible to the naked eye, tasteless, and clear, but very real, and extraordinarily powerful. It is hard to define, but you will know when it is there. Teamwork yields results not possible any other way.
One hallmark of teamwork is a generosity of spirit, a willingness to help the team however and whenever needed. I can recall a crystal clear example when, on a Friday afternoon, as the team was continuing work on a product that would likely go on through the weekend, another team member whose talents were not essential at this stage of the project, stopped to ask that they call him in anytime over the weekend if his assistance would be helpful.
Many of our very best products have been the result of team effort. TMX Elmo was another great product that resulted from heroic team efforts. We worked very closely with the Elmo team at Fisher Price. Together we created a product that amazed and delighted, and one that even I didn’t believe was possible at the outset. Teamwork produces miracles. You can’t buy it, or acquire it - it must be created.
If you can share any of your thoughts on teamwork, I would love to hear about your experiences.
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Thursday, 12 February 2009 08:32 |
Posted February 12, 2009
Another cold clear morning here in Chicago, as the bright white, nearly-full moon wanes in the morning sky. Winter is so beautiful. You have to live here to understand, because to those from warmer locales it must look like unending hardship.
We are heading off to the New York International Toy Fair, my 30th, more or less. I got into the toy industry quite by accident, unable to find an industrial design position anywhere in Chicago in the Summer of 1979. Someone suggested I contact Marvin Glass and Associates, the legendary Chicago toy invention studio. Never heard of them, or of toy design, but out of desperation I called, got an appointment, and was invited back for a second interview.
I was broke at the time. I had $200 to my name, an old Volvo, and my sewing machine from my years in the leather business. I had always been self employed, so I didn’t qualify for unemployment. I figured I would have to apply for welfare, food stamps or whatever, or starve. Pulling out all the stops, I cut my shaggy hair, took out my earring, and……Harry Disco gave me my shot. Hallelieuia! I will be eternally grateful to him and to Marvin Glass for the experience and opportunity they gave me.
I had long wanted to be an inventor but had no idea where one might pursue that in the real world. By happenstance, the Good Lord set me down in a company, in an industry that is driven by innovation. The toy industry brings out hundreds of new products each year, many of them the result of independent inventors like ourselves.
As each new invention typically has a life of only 6 months, the market chews through an endless stream of inventive new products year after year, unlike the much slower pace of innovation and new product introduction in other industries. Why that is remains a mystery to me. But that need for the new and different year after year gives me and my talented team the opportunity to continually create new concepts and develop new technologies that will make it to market one day - we hope.
So we pack up and ship our samples of new, never-before-seen product concepts to NYC and present to companies we hope will love them, license them, bring them to market in 2011, or 2012, or 2013, or…… This is a business built on irrational optimism and boundless hope.
Fingers crossed, I will let you know how it goes.
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Wednesday, 11 February 2009 08:02 |
Posted February 11, 2009
On the subject of persistence, I am reminded of my cross-country bicycle ride many summers ago. Carolina to California. Thirty eight days and 3500 miles. I remember an old timer in the mountains of Virginia, several days into our ride, who told us “You can’t get there from here.” Never have had much patience for the naysayers. It took persistence to get up and ride a hundred miles or so every day into a relentless head wind, across vast plains, desert valleys, and mountain range after mountain range. I think I learned a little about persistence, and what one can do simply by trying and not giving up.
I know about not trying as well, and the consequences of that. In high school I wanted to go to Annapolis to be a Navy Officer and follow in the footsteps of my dad who served aboard ship in WWII, and again in the Korean conflict. I didn’t think I could get an appointment from my congressman. Why ever would he pick me? So I didn’t try - and guess what? I didn’t go to Annapolis. I took an alternate route, became a Naval Midshipman, found the Navy was not my calling and was honorably discharged. But therein lies a story for another day.
I am a big believer in the power of persistence. I may not be as smart as some, nor as clever as others, but what I lack in the brains department, I make up by hard work and persistence. As the wind and water wear down the rock over time, persistence overcomes all things.
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Monday, 09 February 2009 20:27 |
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Posted February 10, 2009
It was spring in Chicago this past Sunday and a great day to get out the motorcyle for the first time this year. Ahhhhhhhh. What a joy and a pleasure. If you ride, you know what I mean, and if you don’t, it can’t be fully explained. Like water and snow skiing, it is exhilarating and fills all your senses to the brim - “Blows the stink off you,” as my mother used to say.
I think the warm winds of spring, the sunshine and blue sky will make us all feel better, and give us a more positive perspective on the economy. I know being out on the bike on a beautiful day has given me a more positive view today as I write this.
But back to the business of play. Our team has put its nose to the grindstone over the last eight weeks and created some sensational products. One project was largely completed last Friday, and using the metaphor (or is that a simile?) of my friend Ron Weingartner, the product ‘sings.’ That is to say, it is elegant, exquisite, it makes you smile, it grabs you by the proverbial short hair, and makes you go, "Oohhh, is that cute!"
Great products need to elicit some form of visceral and instinctive response. A great toy will do one of three things:
• Astound and amaze (the ‘Oh Wow!' factor) • Make you laugh hysterically (a few chuckles won’t cut it) • Grab your heartstrings, and make girls go ‘Ooooh.’ (I love it when they do that!) Be achingly cute and adorable.
Our TMX Elmo did the first two. It astounded and amazed, as well as made young and old laugh til they cried. A friend related a story of a woman he knew grieving from the recent loss of her husband. He watched as she took out her granddaugher's TMX Elmo to play with. She explained that she often did that when she was feeling particularly sad, and that it always made her feel better. That is the power of laughter.
From watching others play with TMX Elmo I learned about the very real benefits of laughter. It has been proven to have real positive benefits on our health and well being. Go out and make someone laugh today, and go ahead and have a good laugh or two yourself (just not at the expense of others). Laughter heals, restores and renews. Laughter does a body good. The world could use more laughter. Lots more. We are doing out part. “We bring laughter to life!”
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Sunday, 08 February 2009 23:23 |
Posted February 9, 2009
These are tough economic times. But good times follow bad, as surely as day follows night - in life and in business. We have known both on more than one occasion. In our early years we rode high on the back-to-back successes of Milton Bradley’s Fireball Island, (now considered a cult classic, I was informed recently), Baby Sip n Slurp, Vac Man, and our Luminator light-up sports balls. Each sold millions of units, and every year we doubled our revenues. Future was so bright we had to wear shades. I thought it would go up and up forever…….until it didn’t. We soon began a multi-year slide down the bell curve, which we barely survived.
The secret of success is never quitting. The secret of staying in business is staying in business. Persistence. To paraphrase Rocky in his last movie, "it’s not how hard you can hit, but how many times you can get hit, and get back up.” Persistence overcomes all things. Oh, and overnight success takes 20 years!
When we hit bottom the first time, we quit thinking about how good we were, how successful, how clever and how inventive we were, we quit thinking that toy companies were idiots for not licensing our products. Instead, we started focusing on creating better products that the companies we work with actually wanted, and doing less of what we just felt like creating.
We were not artists, trying to please ourselves, but in business providing a product that was the answer to someone’s need. It felt like turning around a big ship at sea, and turning our ship around took a few years. But we turned it around, we created better products, and we began to enjoy greater success once more.
Steve D’Aguanno at Hasbro gave me some of the best advice I ever received, that “if we didn’t start showing him the kinds of products Hasbro was looking for, they were going to quit meeting with us.” Hard words to hear, but unvarnished truth is a rare and precious thing. I took it to heart.
Tough times require persistence, perspiration, determination, introspection, hard thinking and hard work. We will come out of this doing better product once more, than ever before, or die trying.
Opportunity rides the dangerous wind.
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Friday, 06 February 2009 10:54 |
Posted February 6, 2009
The toy industry has taken a shellacking. Kids choose computer/video games and electronic gadgets over toys; costly, high profile safety recalls have given the industry a black eye, resulting in overreactions by legislators around the country; commodity price swings have wreaked havoc with product costing, labor and electric power shortages in China, and thousands of Chinese toy factories going out of business or just getting out of toys. We lost our beloved toy building, and the NY Toy District is no more. And now a global economic meltdown. So it goes. Things are tough all over.
Toys Matter. We will survive. No other industry brings more new products, nor so much innovation to market each year than the toy industry. No industry puts more feature and value into their product, at a better price, than the toy industry. On occasion I hear people say, “there’s nothing new or interesting in toys.” The average person is unaware of all the new and interesting, and at times amazing and revolutionary new technologies and innovations embodied by toys.
Some of the very first electronic consumer products were toys and games such as Milton Bradley’s Starbird Intruder and Simon, or Parker Bros Merlin. The first consumer product with electronic speech was an MB game. Webkinz is an innovation in product connected to the web. Our Hydrogen Rocket system was an entirely new technology in the marketplace, not just in the toy aisle. If engineers were to look closely at some of our mechanisms in toys such as TMX Elmo, they might find mechanical solutions they have never seen before that can be adapted elsewhere. The toy industry is a source of constant innovation, but no one reports on it, and very few are even aware of it.
I maintain that no other category of product can have such a profound influence on our future. We can be proud of what we do, and yet strive to always do better. We need to shine a bright light on this industry and the constant stream of fun, but also education, innovation, and inspiration that we bring to market each year. Go team go!
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Thursday, 05 February 2009 08:22 |
Posted February 5, 2009
I maintain that toys are profoundly important to the world. Not just to children, but to the advancement of society. I believe that toys are the most important category of product, period. Other products may serve a useful function, but only toys inspire us to change the world as adults.
The Wright Brothers played with a toy airplane given to them by their father, and credit that toy with their interest in flight. And they pioneered powered flight. Frank Lloyd Wright played with a set of wooden blocks that he credits with inspiring him to become an architect, and even inspired the aesthetic of his designs. Brosterman’s book, “Inventing Kindergarten” powerfully illustrates the profound effect of playthings on the life’s work of many of the 20th century’s greatest designers and artists, including Bucky Fuller, Mondrian and others. The evidence, both anecdotal and scientific, is compelling. But no one knows it, not the Toy Industry, or the general public. Spread the word.
Playing games teaches us cooperation, competition, strategizing, the perils of cheating and other life lessons not readily learned elsewhere. Playing with toys allows us to explore and learn about the world around us, as well as develop creative thought and imaginative thinking.
And this is the message we in the toy industry need to internalize, that the creation of new toys and games is important work, what we do matters, and we have the opportunity and responsibility to create great products that will influence and inspire the lives of the next generation and the future of our culture. As an industry we need to get this message out to the public, that we believe, and it is well documented, that toys matter very much. And if we create great products, they will come, the consumer will buy and we will survive tough times, and thrive again in good times.
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Wednesday, 04 February 2009 08:16 |
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Posted Feb 4, 2009
As noted earlier in the week, model rockets were a fascination for me when I was in Jr. High, and, I hate to admit, right through High School. Other than playing tennis, designing, building and launching model rockets in the stillness of dawn with my friend Garyi was my true passion. Many hours spent building and spray painting in my basement workshop. And I have been a morning person ever since.
Mounting an M-80 in a rocket became a source of fascination, and many a sound sleep was disrupted by the overhead detonation and thunderclap of one of these childhood favorites. Could’a lost an eye or a hand on more than one occasion, or ended up in some form of incarceration. The Good Lord was watching over us.
All this rambling is by way of getting to the point that childhood playthings become instrumental in one’s adult work. Toys are important, and can change the world. Playing with rockets as a child inspired me to the work that I do today. And our Hydrogen powered rocket system is one small example. It is the first consumer product to utilize Hydrogen. While it did not garner much media attention, it is an entirely new technology for hobby rockets, and for the toy industry overall.
This toy rocket creates Hydrogen and Oxygen from water (H2O), using D cell batteries. When a spark ignites this mixture, they recombine into water, and instantaneously release the energy that was put into separating the gases initially. This explosion will launch a toy rocket, or power an internal combustion engine. We even won an award from NASA for our Hydrogen powered RC vehicle system.
Toys are important, and can change the world. Just ask the Wright Brothers, or Frank Lloyd Wright.
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Tuesday, 03 February 2009 09:53 |
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Posted February 3, 2009
Mattel just reported dismal 4th Quarter sales results, and like every other company in America, they are cutting budgets and laying off workers. Here at Lund we are battening the hatches because it feels as if we may be sailing into stormy waters ahead. But we are not cutting staff, or cutting back. Companies can cut expenses, but they can’t save their way out of a difficult business environment.
We have hired, and expanded the categories we work in, and intend to spend/invest our way through this current economic downdraft. For Mattel, and others, innovation investment may be the best long term solution. The toy industry needs to create great products, innovative and compelling products that people have to have, products that deliver great value once the consumers have spent their hard earned dollars. I was contemplating a couple of licensed character toy concepts recently, and concluded that, as toys, they were crap. Good for a chuckle, like a Gemmy-type animated novelty dancing hamster, catchy music, but zero real or enduring play value.
We endeavor to create great toys, with deep play value and multiple play patterns that engage the user again and again, to surprise, delight, and tickle their funny bone. We work hard every day to create toys that are a great value, embodying new technologies, but also imbued with entirely new play patterns, humorous scripting and choreography of their movements.
And the consumer will buy and value great products.
And another thing….
I have almost gone out of business a couple times in our 25 year history, as a result of my own ineptitudes, as well as simultaneous failures of many companies that have licensed our products. I was ready to shutter the doors, but instead, we put our collective heads down, resolved to make better toys, better ideas, and better executions of our concepts.
The result of getting our proverbial ass kicked was that we were forced to become better at what we do. Today, we create product that is light years beyond what we were doing not so many years ago. And to weather this storm, we will have to rededicate ourselves to inventing even better products, to being better at what we do, in every aspect of our business.
The players of our industry, large and small, can answer this wake up call by dedicating themselves to creating better product, more compelling and innovative toys and games that the consumer must have, and will be well satisfied with once they get them home. Difficult times like these can sharpen the blade. The Chinese character for crisis is literally “opportunity riding the dangerous wind.” In this very difficult business climate there is great opportunity for us to emerge better, stronger, faster, and create “must have” products that the consumer and user will delight in owning. Good luck to us all.
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Monday, 02 February 2009 10:31 |
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Posted February 2, 2009 In our work inventing and developing toys, we are always hoping to discover something, or to accomplish something previously thought impossible. Our process is often much like that of a scientific laboratory investigating new phenomenon. At times it really is rocket science, especially the work we did on our Hydrogen Rocket System, and are currently doing on non-lethal projectile launchers for the Department of Defense. More on that later.
Since High School I have been fascinated with the world of plants and animals, and the process of experimentation and discovery. Like my 11th grade science fair project, using a movie camera, a telegraph key to depress the record button at one minute intervals, and the second hand of an alarm clock for the timer, I was able to do stop motion photos and movies of plants bending toward a light and in response to gravity.
With the help of a fellow student, Armand Ensanian and his Galvanograph, a scientific instrument which measured minute electrical impulses and made traces on a moving graph paper scroll, we were able to detect electrical signals in a plant in response to damage of its leaves by cutting or burning. Beyond that, and beyond belief, we found that the plant exhibited similar electrical signals in response to bringing scissors or a flame close to its leaves, but not actually touching the plant or doing any damage. It was a Twilight Zone moment. We may have been doing early research into what years later was published in a book, “The Secret Life of Plants.”
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Sunday, 01 February 2009 23:20 |
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Posted February 1, 2009:
Back from Florida. The Super Bowl partying was pretty quiet, but a good time was had by all. Even before the first Super Bowl, football has been a passion of mine. I played the backyard variety every afternoon and weekends each Fall, perfecting our plays and subterfuges, even playing on New Years day each year in the snow and ice. I have the scars to prove it.
Those years of play lot football paid off one day when as US Naval MidShipman we played on a water-soaked field, in a drenching downpour, against the enlisted men of our ship, DD822 Robert H McCard. We were losing and it was late in the game, I told my fellow Midshipmen to give me the ball, and in succeeding runs and passing plays pulled victory from the jaws of defeat. At least that’s the way I remember it.
And another passion of mine that dates back to those school days was invention, scientific experimentation, and launching rockets. A perfect background for the our business today of creating new technologies, and new applications of existing technologies, in the never-ending quest to create wonderful Toys and Games, to excite and delight all who encounter them.
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Bruce Lund, Founder
Lund and Company Invention, L.L.C.
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